
An original animated feature film currently in production
Meta-Hollywood meets a modern fable.
When a scheming star shines, and a ruthless billionaire plots to sacrifice the common good for personal power, a bumbling actor is forced to become the hero he’s only been pretending to be. Alongside his unlikely team, he must stop the scheme. Not through force or brilliance, but by choosing empathy, truth, and collective action in full view of the world.

The casino is the movie within the movie. Sitting on Soundstage 01, it’s a glamorous, stylized illusion — bright colors, bold geometry, and theatrical lighting selling the fantasy of high stakes for the in-world “James Bone” film. It’s spectacle by design, engineered to dazzle, distract, and entertain while the real drama unfolds elsewhere.

A classic 1960s Hollywood movie lot brought to life, complete with soundstages, star bungalows, and manicured walkways. It’s a place of creativity, illusion, and constant motion — where movies are made, narratives are shaped, and the real story hides in plain sight.
Planet: Bonehead is an animated feature about performance, power, and the moment when pretending stops being enough.
Set against the backdrop of a glamorous 1963 movie studio and a city built on spectacle, the film follows Bonehead, a well-meaning actor drawn toward the promise of heroism and the belief that it lives somewhere on screen.
As ambition hardens into cruelty and power shifts from illusion to real-world consequence, the boundaries between acting and responsibility begin to collapse. Bonehead is pushed to confront a truth he’s never had to face before:
Being a hero has nothing to do with how you’re seen, and everything to do with what you choose when it actually matters.

The ultimate evil lair. Cold, imposing, and drenched in gold, JP Rothbone’s office is built to intimidate. Oversized architecture, rigid symmetry, and an outsized desk turn authority into performance, reinforcing the illusion that power here is absolute and unquestionable.

A bright, welcoming mid-century lobby designed to impress visitors and disguise the terror looming above. The walls are lined with stylized art from classic films produced during the studio’s golden age, quietly echoing themes of justice, truth, and moral choice — ideals now reduced to decoration.
What unfolds is not a story about outsmarting villains or saving the day alone. It’s a story about ordinary people recognizing the truth, finding one another under pressure, and choosing to act together when silence becomes complicity. Humor and adventure carry the surface of the film, but beneath them runs a clear conviction — that empathy, accountability, and collective action are not ideals to admire, but responsibilities to take on.
Planet: Bonehead is an allegorical adventure about empathy over dominance, truth over performance, and collective action over hero worship — told with warmth, wit, and the belief that change begins when people stop waiting to be saved.

An elevated civic promenade overlooking the city, built for grand announcements and public spectacle. Clean, open, and eerily calm, the Overlook is where JP plans to unveil his version of the future — and where the truth finally has nowhere left to hide.

The towering centerpiece of both the movie lot and the city beyond, Rothbone Tower is a monument to power, control, and ambition. Pristine on the surface and meticulously ordered, it projects confidence and inevitability — while concealing a deadly secret hidden deep within its structure.
Planet: Bonehead is actively in production.
The screenplay is complete, and the world of the film is taking shape through detailed set design and visual development. The locations you see here are being built intentionally — not as backdrops, but as storytelling spaces that carry meaning, power, and consequence.
Character design is next, followed by voice performances that will bring the cast fully to life. Each phase builds on the last, allowing the film to grow organically rather than being rushed into completion.
This work is unfolding step by step, with care. What’s here now reflects what’s been built so far, and more will be revealed as the film continues to take form.

Hidden within the tower below JP’s office lies the machinery that makes his plan possible. Brutal, mechanical, and devoid of subtlety, the device reflects its creator’s worldview. Where others might see complexity or consequence, JP sees only obstacles — and an immediate impulse to destroy them.
